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> WBXPE
psc
post Aug 8 2007, 08:27 AM
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QUOTE (h7se @ Aug 8 2007, 02:16 AM) *
@Peter
Thanks for the optimized command
* why you didn't escape space's with #$s ?

The ShellExecute is something special.
Between the quotes of the 'Parameters' it accepts spaces and (maybe) even commas.

Peter
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thunn
post Aug 8 2007, 09:50 PM
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All these problems may be because XPE assumes many files are present, supplied by pebuilder. This is certainly one of the reasons I made bartPEcore. (IMG:http://www.boot-land.net/forums/style_emoticons/default/smile.gif)
A straight conversion will not work.

It's not so small as some of you may like, but it's very close to a full OS now, audio support was recently added. XPE is supplied as a slightly modded pebuilder plugin ( loads quietly ) to demonstrate the cross compatibity of the project.
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bilou_gateux
post Aug 9 2007, 01:34 PM
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QUOTE (h7se @ Aug 8 2007, 02:16 AM) *
it seams that this one will take sometime

@bilou_gateux
do you need it with sp1
what configuration you need for the plugin


Main purpose is the ability to include ghost9 plugin afterwards.
SP1 for .NET Framework 1.1 is probably enough ?

Colin .NET plugin use files grabbed from the current installed Windows from which BartPE plugin is run.

If we can use DOTNETFX installer located on the CD instead (.NET Framework 1.1 SP1), it would allow to build the ISO without having .NET Framework installed on the running box.
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h7se
post Aug 10 2007, 12:23 AM
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QUOTE (bilou_gateux @ Aug 9 2007, 01:34 PM) *
Main purpose is the ability to include ghost9 plugin afterwards.
SP1 for .NET Framework 1.1 is probably enough ?

Colin .NET plugin use files grabbed from the current installed Windows from which BartPE plugin is run.

If we can use DOTNETFX installer located on the CD instead (.NET Framework 1.1 SP1), it would allow to build the ISO without having .NET Framework installed on the running box.


QUOTE
what configuration you need for the plugin

i ment for the configuration utility any way here's your plugin
http://h7se.boot-land.net/dotnetfx11pe-v1.0.1.rar
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Nuno Brito
post Aug 10 2007, 05:11 PM
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Hi H7se!

Nice release - haven't (yet) tested, but I would recommend changing the name to something else that avoided possible legal issues..

Windows XPE is a very problematic name and people might not even understand exactly what your project is..

Windows --> trademark from Microsoft
XPE --> confuses people with the original XPE from sherpya
Windows XPe --> is also Windows XP embedded version from Microsoft

It's fine for our community development talks - but if you would like for more people to use it and to be shared in the public domain then it should really use anything preferably without "Windows" and "XPE" (also a good idea to stand out from this crowd anyways..)

Just an opinion, because a good name can really help your project! (IMG:http://www.boot-land.net/forums/style_emoticons/default/smile.gif)

How about a poll in the vote! section?
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h7se
post Aug 10 2007, 06:03 PM
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Hi Nuno

good that you like the idea,just mail me with a name you like and i'll update the package withit

i've tried to make it support multilanguage's using Autoit + [Variables] section (which will conation alot of variables)
but it's extremlly slow when processing such file's , so i droped this idea for now
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psc
post Aug 10 2007, 06:10 PM
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QUOTE (h7se @ Aug 10 2007, 08:03 PM) *
Hi Nuno

good that you like the idea,just mail me with a name you like and i'll update the package withit

i've tried to make it support multilanguage's using Autoit + [Variables] section (which will conation alot of variables)
but it's extremlly slow when processing such file's , so i droped this idea for now

Let me do a suggestion:

XPE should be in the name because Sherpya's original is used completely (?).

Why not 'WBXPE' ?

And I personally like the 'X' extended to 'ex':
'WBexPE'

Peter
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h7se
post Aug 10 2007, 06:55 PM
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i like WBXPE,will update it today

Thanks
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thunn
post Aug 14 2007, 01:14 AM
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Nice job on the new project base.
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h7se
post Aug 14 2007, 04:40 AM
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Thanks (IMG:http://www.boot-land.net/forums/style_emoticons/default/smile.gif)
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