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> New Explorer script
psc
post May 30 2007, 04:20 PM
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QUOTE (Ove @ May 30 2007, 06:15 PM) *
I said that I want to remove the 3 shortcuts for explorer.exe, and i want to remove my old shortcut script if no objections are made.
I will modify the script, and probably remove those features as noone seems to object.

Thanks


Sorry, I misunderstood you (or did not read your post carefully enough (IMG:http://www.boot-land.net/forums/style_emoticons/default/frusty.gif) )

My suggestion:
Remove the shortcuts (really obsolete)
Do not remove the 'old shortcut mechanism'
I used it as sample that buildModel can handle different shortcut mechanisms.

Peter
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Ove
post May 30 2007, 04:33 PM
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QUOTE (psc @ May 30 2007, 07:20 PM) *
Sorry, I misunderstood you (or did not read your post carefully enough (IMG:http://www.boot-land.net/forums/style_emoticons/default/frusty.gif) )


No problem

QUOTE (psc @ May 30 2007, 07:20 PM) *
My suggestion:
Remove the shortcuts (really obsolete)
Do not remove the 'old shortcut mechanism'
I used it as sample that buildModel can handle different shortcut mechanisms.

Peter


I think I'll put the shortcuts in another script
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psc
post May 30 2007, 05:11 PM
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QUOTE (Ove @ May 30 2007, 06:33 PM) *
No problem
I think I'll put the shortcuts in another script


Maybe we again misunderstood.
Here the 'new' shortcut mechanism:

A shell (in this case explorer) has one or more different ways to create shortcuts.
In the case of explorer they are:
  • the buildModel way ([shc-model])
  • your old 'createShortcut' way ([shc-run])
How the shell has to create shortcuts, is defined by %ExplorerShortcut%. %ExplorerShortcut% is either fixed (if the shell has only one way to create shortcuts) or defined by options inside the shell's script.

When any script wants to create a shortcut:
  • it 'asks' buildModel
  • buildModel passes to %ActiveShell%
  • %ActiveShell% creates the shortcut according %ExplorerShortcut%
Therefore, removing [shc-run] in explorer script, would bring some troubles, because [shc-run] is one of the possible %ExplorerShortcut% entry points.

Peter
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Ove
post May 31 2007, 02:12 PM
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QUOTE (psc @ May 30 2007, 08:11 PM) *
Maybe we again misunderstood.
Here the 'new' shortcut mechanism:

A shell (in this case explorer) has one or more different ways to create shortcuts.
In the case of explorer they are:
  • the buildModel way ([shc-model])
  • your old 'createShortcut' way ([shc-run])
How the shell has to create shortcuts, is defined by %ExplorerShortcut%. %ExplorerShortcut% is either fixed (if the shell has only one way to create shortcuts) or defined by options inside the shell's script.

When any script wants to create a shortcut:
  • it 'asks' buildModel
  • buildModel passes to %ActiveShell%
  • %ActiveShell% creates the shortcut according %ExplorerShortcut%
Therefore, removing [shc-run] in explorer script, would bring some troubles, because [shc-run] is one of the possible %ExplorerShortcut% entry points.

Peter


I get it now...
I will leave these 2 methods alone. I will only remove the 3 checkboxes for desktop, QL and SM shortcuts to Explroer
Thanks
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Ove
post Jun 8 2007, 09:20 AM
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QUOTE (pedrole15 @ May 30 2007, 04:49 AM) *
Can you look at the change i've made on the script for making the old shortcut work ?
For me on french XP it work very well no difference with BuildModel
But i'm OK if you want remove it ,
i can make a script with the SHC.au3 inside to start on startup and it work with BuildModel

[attachment=2162:Explorer_Beta.Script]


From all your modifications, I think I will keep the one in shc.au3 that changes the detection method for the psychical CD. The modifications related to the desktop name are not needed, as AutoIT automatically detects the desktop directory regardless of Windows' version (German or other languages)
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pedrole15
post Jun 8 2007, 02:56 PM
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QUOTE (Ove @ Jun 8 2007, 09:20 AM) *
From all your modifications, I think I will keep the one in shc.au3 that changes the detection method for the psychical CD. The modifications related to the desktop name are not needed, as AutoIT automatically detects the desktop directory regardless of Windows' version (German or other languages)

Desktop icon are they shown in other language than french when you don't use BuildModel ? For me NO
Finaly I've made a little script for apply the change I need for Script (with option Run From CD) genered by the new MakeScript_V12 ( Not finish).
Attached File  MakeScript_Run_From_CD.Script ( 12.23K ) Number of downloads: 15
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Ove
post Jun 10 2007, 03:25 PM
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QUOTE (pedrole15 @ Jun 8 2007, 05:56 PM) *
Desktop icon are they shown in other language than french when you don't use BuildModel ? For me NO


Does this mean that your desktop is named in French when using BuildModel?
Maybe that's beacause you are using a French XP source.
And do your modifications (putting the desktop name in an INI file, and reading it with shc.au3 and using it as the desktop)
can fix that?
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Ove
post Jun 10 2007, 03:49 PM
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I have made the modification on Explorer script.
The options for shortcut have been removed.
You can get it from my site.
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psc
post Jun 10 2007, 06:32 PM
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QUOTE (Ove @ Jun 10 2007, 05:49 PM) *
I have made the modification on Explorer script.
The options for shortcut have been removed.
You can get it from my site.


I download your script and upload to nativeEx_barebone project.
Before saving I added the hint to ImDisk as an alternity to RAMDisk (Verify and GUI).

Therefore on the nativeEx server it is now version 029.

Peter
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Garfield
post Jun 12 2007, 11:46 AM
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Peter

Firstly i must say that i admire your work, but i have found a slipup and it makes me very sad (IMG:http://www.boot-land.net/forums/style_emoticons/default/cold.gif)

The latest explorer script (version 029) from native_EX doesn't verify correctly

QUOTE
If !{%RAMDisk:Main.Selected%}
& !{%Boot SDI:Main.Selected%} Then
& !{%ImDisk:Main.Selected%}


should read

QUOTE
If !{%RAMDisk:Main.Selected%}
& !{%Boot SDI:Main.Selected%}
& !{%ImDisk:Main.Selected%} Then


But since i respect you so much I will forgive you.. (IMG:http://www.boot-land.net/forums/style_emoticons/default/cheers.gif)
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